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Double Fine Adventure

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This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

Documentary★ 9.2/1020121 season

Cast: Tim Schafer

HDCC
EpisodesRelatedDetails

Season 1

20 episodes

  1. 1. Episode 01: A Perfect Storm for AdventureDouble Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.CCApr 6, 2012
  2. 2. Episode 02: A Promise of Infinite PossibilityAfter the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.CCMay 11, 2012
  3. 3. Episode 03: Codename RedsWith the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.CCJun 27, 2012
  4. 4. Episode 04: Walking Around in Our DrawingsConcept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.CCAug 8, 2012
  5. 5. Episode 05: It's Gonna Get HairyAs the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.CCSep 19, 2012
  6. 6. Episode 06: That Bagel Filter ThingLead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be created.CCOct 26, 2012
  7. 7. Episode 07: We'll Handle itThe team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.CCDec 21, 2012
  8. 8. Episode 08: Adventure Games Are Not DeadNearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.CCMar 7, 2013
  9. 9. Episode 09: Broken AgeTim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.CCApr 23, 2013
  10. 10. Episode 10: Part One of Something GreatThe team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.CCJul 2, 2013
  11. 11. Episode 11: Ship itAs a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.CCAug 30, 2013
  12. 12. Episode 12: A Whole Different Game ExperienceVoices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours of cutscenes.CCNov 1, 2013
  13. 13. Episode 13: Crash Landing a PlanePeter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.CCDec 24, 2013
  14. 14. Episode 14: I Think This is a WinnerThe audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.CCJan 28, 2014
  15. 15. Episode 15: Evergreen GamesThe public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.CCApr 10, 2014
  16. 16. Episode 16: This Time it's Just for LoveTim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.CCJul 9, 2014
  17. 17. Episode 17: Deadline for TimThe team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.CCOct 17, 2014
  18. 18. Episode 18: Constipation and Defcon 4December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.CCJan 7, 2015
  19. 19. Episode 19: Last CallAs Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.CCApr 24, 2015
  20. 20. Episode 20: We Did Our jobAfter three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.CCJul 16, 2015

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Double Fine Adventure

Documentary
★ 9.2/1020121 season20 episodesEnded

This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

Creators and cast

Directors
Paul Owens
Created by
Paul Levering
Cast
Tim Schafer
Studio
2 Player Productions

Maturity rating

Not yet rated.

Audio languages

English

Where to watch

Not currently listed on any streaming, rental or purchase service.

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